Medieval Tavern - UE5

I'm thrilled to share my first-ever environment in Unreal Engine 5 'Medieval Tavern'.
The concept is based on the amazing artwork of Zhipei Fu - "Woodman Village". Be sure to check out his profile here.
https://www.artstation.com/zhipeifu

Medieval fantasy worlds have always captivated my attention and working on the above concept was a truly fruitful journey.
My main goal with this project was to build a complete environment from ground up and learn new techniques alongside.
Most of the modeling work is done in 3ds max/Zbrush, uv'd in Rizom UV and textured with Substance Painter/Designer. I've used blender for some of the work as well.
Background mountains are created within Gaea, enhanced in zbrush and textured in Substance Painter. PCG within UE5 is used for the forest and some spline paths alongside fences and paths. Color grading was done in Da Vinci Resolve.
Overall, this project was a valuable learning experience for me, a lot of notes taken for the next one but had a lot of fun while working on this environment.
Thanks for you valuable time. I hope you all like it and your feedback is welcome.

Showcase Video

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Asset Gym

PCG Showcase

PCG Showcase

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