Procedural material study of Metal Grating done in Substance Designer.
Paint wear is controlled procedurally through exposed nodes. I've put 2 separate paint wear masks through histogram scan, exposing both position and contrast nodes. Position is controlling the amount of wear, while contrast is controlling the visibility of the undercoating primer layer of paint.
Rendered in Marmoset Toolbag.
Inspired by this awesome material, created by ChrisHodgson.
https://www.artstation.com/artwork/ybb6JJ
Hope you like it. Cheers!
MetalGrating Paint Wear Transition in Substance Designer