Painted_Metal_Grating Material Study I Substance Designer

Procedural material study of Metal Grating done in Substance Designer.
Paint wear is controlled procedurally through exposed nodes. I've put 2 separate paint wear masks through histogram scan, exposing both position and contrast nodes. Position is controlling the amount of wear, while contrast is controlling the visibility of the undercoating primer layer of paint.
Rendered in Marmoset Toolbag.
Inspired by this awesome material, created by ChrisHodgson.
https://www.artstation.com/artwork/ybb6JJ
Hope you like it. Cheers!

MetalGrating_Painted01

MetalGrating_Painted01

MetalGrating_Painted02

MetalGrating_Painted02

MetalGrating_PaintWear03

MetalGrating_PaintWear03

MetalGrating_PaintWear01

MetalGrating_PaintWear01

MetalGrating_PaintWear02

MetalGrating_PaintWear02

MetalGrating_Painted_Sphere01

MetalGrating_Painted_Sphere01

MetalGrating_Painted_Sphere01

MetalGrating_Painted_Sphere01

MetalGrating Paint Wear Transition in Substance Designer